Kylo Ren Ship Environment / Unreal Engine

Created an environment modellning plants with megascans textures as part of RnD between contracts and continued to expand on the shaders and lighting.
Then added the kylo ren ship and the antennas from the start of the force awakens

The entire level has shaders set up that are able to change the colours and atomsphere of the scene realtime with Material Parameter Collection in Unreal to change in sequencer

Date
June 14, 2018